This article is a work-in-progress.
Skills are passive abilities Jackie can obtain in dungeons. There is no limit to the number of skills she can have at one time, and she has them for the rest of the dungeon until completing it or dying.
Skills can be found reliably in Cubicle reward boxes when completing an Exit Slide room, or in Skill rooms that generate in dungeons, where Jackie can choose one of two skills. She can also buy Skills that appear in shops, as well as obtain them through Hauntrepreneur deals.
Swomps's Chill Zone perk gives unique skills that can be seen on Swomp's page.
Skills Table[]
Skill | Description | Effect |
---|---|---|
Action-Oriented |
If you face away from explosions, they're stronger and don't hurt you. | Explosions behind Jackie deal 2x as much damage to enemies and none to her. |
Aggressive |
Break hits deal more damage! | Weapons deal 4 times as much damage when they break, instead of the usual 2 times. |
Agile |
Faster iteration time AND faster dodge rolls! | The delay after dodge rolling is reduced to 0.1 seconds, from the normal 0.3 seconds. |
Aggro Crab's Blessing |
Chance to bless a room on entry. | When a combat begins, there is a 20% chance that all enemies will be "blessed" and attack each other instead of Jackie. Enemies that Jackie damages will attack her as normal, but may still attack other enemies.
Boss rooms can be blessed, but this skill does not affect the boss. |
Aggro Pal[] |
This oughta crab their attention! | Spawns a friendly crab that walks around the room. Enemies do not attack it and it is invincible. Every 11 seconds, the crab emits a red ring, which gives Jackie +100% damage for 5 seconds if she is close. |
Beggar Queen |
Hit harder, but find less money. | Armed attacks deal 2 extra damage, but all money Jackie finds is reduced by 50%. Jackie gets a small crown. |
Beta Tester |
Using apps creates an electric shock. | Using an App electrocutes all enemies in a room. |
Blood Money |
Don't have the cash? You can always... | If Jackie cannot afford an item, she can purchase it without spending money by taking half a heart of damage.
If level 3+ Tappi is Jackie's mentor, items bought with health will not restock. If Ray is Jackie's mentor, she will go into debt before paying health when purchasing items she can't afford. Once Jackie has reached the debt limit of at least -100 dollars, she can purchase more items using health. |
Bloodsucker |
Low chance to heal when you defeat an enemy. | If Jackie has killed at least 10 enemies since the skill last healed her, there is a 5% for her to heal half a heart when killing an enemy. Will always heal after 35 kills. |
Bomb Dropper |
Let em' have it! | When Jackie dodge rolls, she drops a bomb where she started the roll. Bombs damage both Jackie and enemies, dealing 5 damage to enemies. Bombs are physics objects and can be affected by things like weapons and explosions. |
Bridge Burner |
Fire deals double damage. Burn it all down! | All fire effects become green. Fire deals 4 damage per tick (or 2 to resistant targets), and objects and enemies catch fire more quickly. Jackie does not take extra damage. |
Buzzkill |
A high chance to crit healthy enemies. | Jackie's critical chance becomes 66% against enemies that are at full health. |
Cash Injection |
Picking up money grants you temporary strength. | Jackie's damage increases by 10% per dollar she picks up, stacking up to 10 times for 100% extra damage. Each stack of the buff lasts 3.5 seconds. |
Charismatic |
Gain a small discount at all shops. | Reduces shop prices to 85% of their usual, rounded down. For instance, an item that normally costs 12 dollars would cost 10 dollars instead (12 * 0.85 = 10.2, rounds down to 10).
When Ray is Jackie's mentor, this skill does not apply when she buys things she can't afford. For instance, if Jackie has 9 dollars and purchases the above hypothetical item, she will have -3 dollars afterwards (not -1 like we would expect if the discount applied). |
Chilling Glare |
Occasionally freeze enemies you focus on. | The first enemy Jackie focuses on is instantly frozen. Recharges after 12 seconds. |
Chumpette |
A girl's best friend! | Attaches a small, friendly Chain Chump to Jackie that does 3 damage to enemies. Chumpette is invincible and will not be targeted by enemies, but it can block projectiles. It will move and attack freely if the chain breaks. |
Clap Back |
After taking damage, knock down nearby enemies. | When Jackie takes damage, all enemies near her take 10 damage and are knocked down. |
Cold Caller |
Thrown items have a chance to freeze enemies. | Items Jackie throws have a 25% chance to freeze enemies. When they do, they do not deal any damage. |
Cold Shoulder |
Taking armor damage freezes all enemies. | Read description. |
Composed |
Stay invincible for much longer after being hit. | Jackie is invincible for an additional 5 seconds after being hit. |
Conflict Resolver |
A shocking response to taking damage. | When Jackie takes damage, all enemies in the room are electrocuted. |
Crushin' It |
Club weapons smash through armor. | Blunt weapons ignore armor, leaving it intact but still dealing the normal amount of damage to an enemy. |
Cubicle Rewards Member |
Opening crates earns extra cash. | All crates drop an additional 1 or 2 dollars. |
Deep Pockets |
Carry more stuff. And I mean like, WAY more stuff. | When Jackie picks up an item when her inventory is full, the previously held item is moved into a secondary storage instead of being dropped. When an inventory slot is emptied (via a weapon breaking, being thrown, using the "Drop" control, or being discarded by Jackie's idle animation), it will be filled by the last item put in secondary storage. Up to 12 items can be stored in secondary storage, after which picking up a weapon swaps it as normal. The number of items there is indicated by an icon next to the currently held item. Heavy items can be stored by this perk. |
Defensive |
Overhealing grants armor! | Jackie gains 1 armor whenever she "overheals," which is when she recovers health while at full health or when she recovers more health than is necessary (for instance, eating an Avocado Toast while missing only half a heart). |
Digital Nomad |
Gain a random app every few rooms. | Every 2-3 rooms, Jackie gets a random App. This countdown ticks down when a combat begins in a room, but will not progress if Jackie is holding an App when the combat starts. |
Disaster-Proof |
You are unaffected by fire, ice, and electricity. | Jackie cannot be electrocuted and her temperature cannot change (so she never catches fire or slows down from being chilled). However, electrical attacks will still disarm her, and attacks that have fiery, icy, or electrical attributes (e.g. being attacked by a Kilobat) will still hurt her. Jackie gets a racing helmet. |
Disruptive |
Your critical hits shock enemies. | Read description. |
Downsized |
I'm Baby | Makes Jackie much smaller and slightly faster, and therefore much harder to hit. Props that Jackie can normally hide under by dodge rolling can now just be walked under. |
Eclaire-as-a-Service |
Sniff out important objects in the room! | Useful items like Apps and Cubicle boxes will have an Eclaire symbol above them and play a barking sound to indicate where they are. |
Emotive |
Supportive reacts only. | Spawns an allied Emoozi when Jackie takes damage. She can up to have 5 of these Emoozi at once. |
Exit Strategist |
Exiting a crawl explodes whatever you were under. | Read description. |
Explosive Temper |
Seriously, I'm at my limit... | Jackie randomly explodes every 15-30 seconds, dealing 5 damage to enemies. These explosions can also damage weapons and props. |
Fail Forward |
Come back from defeat stronger than before! | When Jackie is defeated, she is revived with 1 heart. After being revived, all damage she deals is increased by 20% (rounded up). One-time use. |
Fake It Til You Make It |
Start each room disguised. | Jackie begins each combat wearing a Mascot Head and will not be targeted by enemies. Upon attacking an enemy or taking damage, the disguise is lost and the Mascot Head will drop.
If Jackie ends a combat room without losing the Mascot Head, she will begin the next one with an additional Mascot Head on top of the previous one. However, only the top Mascot Head counts as the disguise; any additional ones are cosmetic only. Stacking Mascot Heads also increases the height of Jackie's hitbox. |
Fiery Glare |
Occasionally ignite enemies you focus on. | The first enemy Jackie focuses on instantly catches fire. Recharges after 12 seconds. |
Financial Gains |
Your strength is tied to your wallet. | Jackie's damage multiplier changes and is found with the formula , where x is her current money. When Jackie has 0 dollars, she deals 0.8x as much damage. The damage multiplier caps at 2x, when Jackie has at least 100 dollars. |
Fragile Ego |
Deal more damage, but items break more easily. | Armed attacks deal 2 extra damage, but items break 7 times faster than normal. |
Free Hand |
Two handed weapons are wielded like one handed weapons. | Changes the stance of all two handed weapons to one handed, changing their attack arcs, attack speeds, and charged attack styles. |
Friends In High Places |
Death from above! | Generates a friendly flying Cubicle drone with a Laser Gun and 21.6 health. Enemies will target the drone and can destroy it, but it immediately respawns when Jackie completes a combat room. |
Good Consumer |
Eating bricked phones gains armor. | When Jackie picks up a Bricked Phone, it is immediately consumed and grants her 1 armor. If Jackie picks up the phone while her inventory is full, she will drop her held item before consuming the phone. |
Good Under Pressure |
Improved crit chance at low health. | When Jackie has 1 heart of health, her critical chance becomes 30%. When she has just half a heart, her critical chance becomes 100% instead. |
Go-Getter |
Move and attack faster. | Jackie's movement speed and attack speed are both increased by 20%. |
Halt and Catch Fire |
Knocking down enemies ignites them. | Enemies will ignite when knocked prone. |
Hard Headed |
Dodge rolls deal damage. | Deals 2 damage to an enemy upon rolling into them. Jackie gets a hard hat. |
Heavy Hitter |
Deal more damage with heavy items. | Heavy items deal 50% more damage. |
Hot-headed |
After killing an enemy with a charged attack, light nearby enemies on fire. | Read description. |
Hot Friends |
Burning enemies will be charmed to your side. | Read description. |
Hot Shot |
Thrown items will automatically ignite. | Read description. |
Ice Breaker |
Break hits have a chance to freeze enemies. | Break hits freeze enemies 33% of the time. |
Intimidating |
Chance to knock down enemies upon entering a room. | When a combat begins, there is a 20% chance that all enemies will instantly be knocked prone. |
Keep It Simple, Stupid |
Do more damage when carrying multiple copies of the same item. | When Jackie has 2 or more copies of a weapon in her inventory, attacking with one of those items will deal 1 extra damage for each of those items. For instance, if Jackie has 2 Bone Clubs, attacking with one of them will deal 2 extra damage. If she has 3 Bone Clubs, attacking with one will deal 3 extra damage. This damage bonus does not apply to other items or skills. |
Large & In Charge |
Go big or go under. | Jackie's held weapon becomes much larger, giving it more range. This bonus stacks with Scaled Up. |
Loaded for Bear |
Guns fire faster and have twice as much ammo. | Read description. |
Lower Body Strength |
Nothing stuns you anymore. | Prevents Jackie from being hit-stunned. Electrocution effects still apply. Significantly increases the size of Jackie's legs. |
Move Fast and Break Things |
Move faster the more objects you break. | Jackie's movement speed and attack speed increase by 15% per item she breaks, stacking up to 10 times for 150% extra movement speed and attack speed. Each stack lasts 7 seconds. |
Noncommittal |
Avoid damage if you get hit while charging an attack. | If Jackie is hit while charging an attack, she will teleport forward and leave behind a Log instead of taking damage. Logs can be picked up and used as weapons. |
On The Clock |
Slow down your enemies when you barely dodge their attacks. | When Jackie dodges an attack just as it would have hit her, the attacking enemy is slowed for several seconds. |
Open Minded |
Higher chance of critting when unfocused. | Jackie's critical chance increases by 5.5% when not focused on an enemy. |
Over-Protective |
Lose a heart container, and gain 4 armor. | When Jackie picks up this skill, she loses 1 heart container but gains 4 armor. One-time use. |
Party Animal |
Gain ping pong balls when you're unarmed. | When Jackie's inventory is completely empty, a ping pong ball instantly appears in her hand. She can throw it to instantly get another ping pong ball, effectively creating infinite throwing weapons as long as she doesn't have any other weapons. |
Penny Puncher |
Your first crit against an enemy will earn you a buck or two. Crit Chance Up 10% | Read description. |
People Person |
Gain strength when more people are nearby. | All damage is increased by the number of people in the room (including Jackie) divided by 2. For instance, when 4 people are in the room, all damage Jackie deals is increased by 4/2 = 2 points. |
Perfectionist |
Gain bonus damage on each floor until you're hit. | All damage Jackie deals is increased by 2. However, if Jackie is hit, this buff is lost until she starts the next floor. |
Personal Cloud |
Stores more data than anyone knows what to do with! | A cloud icon circles loosely around Jackie and occasionally strikes the ground with an electrical explosion, dealing 8 damage to enemies and shocking them. The lightning strike deals no damage if Jackie is disguised with Fake It Til You Make It. |
Pickup Artist |
Your critical hits charm enemies. | A critical hit against an enemy will make it temporarily charmed. Jackie gets a fedora. |
Phone Addict |
Apps are more common! | The chance for enemies to drop Apps when defeated is increased by 6%. |
Power User |
Use apps an additional time. | Grants one extra use for all Apps. |
Pugilist |
Punch above your weight! | Increases unarmed damage from 1 to 2. Unarmed damage stuns enemies like regular weapon attacks do. |
Purchase Protection |
Gain armor whenever you buy something worth $10 or more. | Whenever Jackie purchases something worth at least $10, she gains 1 armor. Does not apply when buying things with Styxcoin. |
Recruiter | Interact with enemies to purchase their souls. | When close to an enemy, pressing the interact button/key will make them an ally. |
Resourceful |
Cubicle boxes contain an extra item. | Read description. Applies to Swomp Cubes. |
Retaliatory |
Deal double damage briefly after being hit. | Jackie deals 100% more damage for 3 seconds after being hit. |
Room for Growth |
Gain an empty heart. | Adds one empty heart container to Jackie's max health. |
Scaled Up |
Big business just got bigger. | Armed attacks deal 1 extra damage. Additionally, all held objects and weapons become slightly larger, extending the range of attacks. This range bonus stacks with Large And In Charge. |
Scrappy |
Deal extra damage with junk items. | Junk items deal 50% more damage. |
Self-Starter |
Deal double damage briefly at the start of battle. | Read description. |
She Don't Miss |
All your thrown items are homing. | Throwing a weapon will make it curve in an attempt to hit the nearest enemy. |
Short Term Invester |
Invest all your cash and get it back next floor... with interest! | Upon taking the skill, Jackie loses all her money. In the beginning room of the next floor, her money will be returned, along with an extra 50 to 75% of what she invested. |
Spear Header |
Deal bonus damage with the very tip of a spear. | Hitting an enemy with the tip of a spear-type weapon will do double damage. |
Stress Eater |
Eating food increases your strength for a bit. | For each piece of food Jackie eats, her damage temporarily increases by 100%. (Eating 1 piece of food makes her deal 2x damage, eating 2 pieces of food makes her deal 3x damage, so on and so forth.) This buff lasts about 20 seconds. |
Swing for the Fences |
Knock back enemies further, and deal more damage when they bonk into walls. | Increases knockback when enemies are hit and deals 6 damage when they collide with a wall as opposed to the normal 2 damage. |
Sweat Equity |
Picking up money causes nearby enemies to slip. | Collecting either money or StyxCoins makes enemies nearby trip as if they had run over a water puddle. Only affects enemies that can trip. Seems to have a short cooldown. |
Sword Mastery |
Charge attacking with sharp weapons launches a laser. | Doing a charge attack with a sharp weapon like a sword will send out a spinning circle in the direction Jackie's facing. |
Team Player |
When you would take damage, your allies will take it instead. | Read description.
If Jackie also has Chumpette, damage is redirected to the invulnerable Chumpette. This makes Jackie invulnerable as well. |
The Best Defense |
If you have none, gain armor from breaking an enemy's armor. | Read description. |
The Cleaner |
Time to take out the trash. | Generates a friendly roomba with a knife taped to its top, which deals 1 damage per tick on contact and has 18 health. Enemies will attack the Cleaner and can destroy it, but it always respawns at the end of combat. |
Thick Skin |
Projectiles bounce off of you. | Enemy projectiles that strike Jackie directly will bounce off without doing damage or exploding. |
Thought Leader |
Occasionally charm an enemy you focus on. | Temporarily charms the first enemy Jackie focuses on. Recharges after 12 seconds. |
Time is Money |
Earn double money, but lose it over time. | All money Jackie finds is doubled, but she slowly loses money over time (including while out of combat). Jackie gets a sun visor.
If Ray is Jackie's mentor, this skill cannot cause Jackie to go into debt and will not reduce her money further if she is already in debt. |
Trailblazer |
Dodge rolling ignites the ground behind you. | When Jackie rolls, a small patch of fire appears where she was standing. |
Unapproachable |
The best defense against unwanted conversation. | A sawblade slowly spins around Jackie's body, damaging enemies and items around it. |
Upper Body Strength |
Now I'm a jerk, and everybody loves me! | When Jackie holds a Heavy item, it does not decrease her movement speed, and she does not drop it when dodge rolling. Gives Jackie huge arms. |
Vertically Integrated |
Going... Over? | Replaces the dodge roll with a dodge jump. Invincibility window is shorter than normal dodge roll. Skills that activate when dodge rolling, such as Bomb Dropper, will also activate when dodge jumping. |
Vindictive |
Regain lost health by quickly defeating the last monster that hurt you. | After Jackie takes damage (but not armor damage), she heals half a heart if she defeats the enemy that hurt her within 3 seconds. |
Volatile |
Things are about to pop off. | All items Jackie throws explode after a brief delay. Any containers she throws (such as Cubicle cubes) will explode and be destroyed without dropping their contents. |
Wear Many Hats |
The more hats you wear, the stronger you are. | Jackie gets a hat that gives 2 bonus damage to all attacks, and each additional hat she wears adds another 1 bonus damage. Do note that every hat will extend Jackie's hitbox. |
Win Friends & Influence Monsters |
A chance that the last enemy in a combat joins you. | There is an 85% chance that the last enemy in each combat will become permanently charmed, as long as it is not a boss and Jackie does not already have an ally that was charmed in this way. |
Yeet! |
That's all she yote. | Jackie's thrown items travel much faster, and the throwing animation is shorter. When Jackie throws an item, there is a chance she says "Yeet!"
Notably, thrown items do not deal any extra damage with this skill. |